mobius Mobius 2017 SPb (21.04.2017 — 22.04.2017)

The horror of mobile graphics

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The talk is about the problems of real-time mobile graphics development.

A generic talk about real time graphics for mobile devices. The difference between Desktop, Console and Mobile GPUs. Fighting bloody battles for every millisecond. The dark present (OpenGL ES) and the bright future (Vulkan) of mobile graphics and more.